<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Gaming - Tag - Botmonster Tech</title><link>https://botmonster.com/tags/gaming/</link><description>Gaming - Tag - Botmonster Tech</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Thu, 02 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://botmonster.com/tags/gaming/" rel="self" type="application/rss+xml"/><item><title>Raspberry Pi 5: N64 and Dreamcast finally run full speed</title><link>https://botmonster.com/posts/build-retro-gaming-console-raspberry-pi-5-retropie/</link><pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate><author>Botmonster</author><guid>https://botmonster.com/posts/build-retro-gaming-console-raspberry-pi-5-retropie/</guid><description><![CDATA[<div class="featured-image">
                <img src="/build-retro-gaming-console-raspberry-pi-5-retropie.png" referrerpolicy="no-referrer">
            </div><p>A Raspberry Pi 5 running <a href="https://retropie.org.uk/" target="_blank" rel="noopener noreferrer ">RetroPie</a>
 or <a href="https://batocera.org/" target="_blank" rel="noopener noreferrer ">Batocera</a>
 turns a $80 single-board computer into a retro gaming console that handles everything from NES and SNES through PlayStation 1, N64, Dreamcast, and even some PSP titles. The Pi 5&rsquo;s quad-core 2.4 GHz Cortex-A76 CPU and VideoCore VII GPU deliver roughly 3x the single-core performance and 2.8x the GPU throughput compared to the Pi 4, making previously choppy N64 and Dreamcast games run at full speed for the first time on <a href="/posts/build-portable-hacking-lab-raspberry-pi-5/" rel="">Pi hardware</a>
. With Bluetooth controller support, CRT shaders, and a polished menu system, the result rivals commercial retro consoles like the Analogue Pocket or Retroid Pocket at a fraction of the cost.</p>]]></description></item><item><title>Tuning the Steam Deck OLED Kernel for Gaming Performance</title><link>https://botmonster.com/posts/tuning-the-steam-deck-oled-kernel-for-gaming-performance/</link><pubDate>Wed, 04 Mar 2026 00:00:00 +0000</pubDate><author>Botmonster</author><guid>https://botmonster.com/posts/tuning-the-steam-deck-oled-kernel-for-gaming-performance/</guid><description><![CDATA[<div class="featured-image">
                <img src="/steam-deck-performance-workflow.png" referrerpolicy="no-referrer">
            </div><p><a href="https://www.steamdeck.com/en/oled" target="_blank" rel="noopener noreferrer ">Steam Deck OLED</a>
 performance tuning is no longer just about pushing a few sliders and hoping for more FPS. In 2026, the stack is layered: Valve&rsquo;s kernel, <a href="https://github.com/ValveSoftware/Proton" target="_blank" rel="noopener noreferrer ">Proton</a>
 version, game engine behavior, and power policy all interact. If you tune one layer in isolation, you often trade smoothness for instability, or frame rate for battery drain.</p>
<p>This guide focuses on a practical goal: improve frame-time consistency and battery life without turning your Deck into a fragile science project. You will get a safe workflow, specific kernel-level options, and game-profile examples you can actually reuse.</p>]]></description></item></channel></rss>